** Download Executable For Fullscreen Experience**

Original version made in one week for VimJam 2.

Chonky Bam is the last of the great bubba apes left in the wild. Deranged zookeepers have him cornered on the edge. Typically a peaceful creature, Chonky must turn to barrel tossing and ground-bamming to stay out of captivity.

DevLog video covering the VimJam 2 experience, all V1 updates and hopes for V2 updates coming the week of Oct. 4.

Controls

Keyboard Controls
Slap Q, W, E, A, S or D to throw left
Slap I, O, P, K, or L to throw right
Bam the Spacebar to slam the floor and launch barrels into the air (and into jumping red zookeepers). You can Bam immediately after a throw.
Hold Shift and Press R Key to restart the game if there are any bugs

Mouse Controls
Click < Arrow button with the mouse to throw left
Click > Arrow button with the mouse to throw right
Click Bam Button to slam the floor and launch barrels into the air (and into jumping red zookeepers). You can Bam immediately after a throw.
Hold Shift and Press R Key to restart the game if there are any bugs

Gameplay

Yellow Bananas improve your barrel's power, so you can take out more enemies.
Green Bananas decrease your recovery time, so you can act again faster.
Red Zookeepers are tricky, they'll leap over your barrels so hit BAM to blast a barrel into the air and take them out. 
Green Zookepeers can't jump, but they're faster.

Featured Plays


High Score

Share your high score. I'll update this description with the current record holder. Right now the insanely high record from the VimJam 2 Edition of the game is by bl4st :


There is no current record holder for the V1 update. In V2 update I hope to include an online leaderboard.

Thanks and Credits

All my love to AirBear, who believes in me and supports me.

Special thanks to Vimlark (among the best dev YouTubers and gamemakers out there) and 8 Bits to Infinity for hosting.  Grateful for the inspiration and education from folks like Shaun Spalding, Benjamin Anderson, Aaron Craig, Slynyrd, Pixel Pete, AdamCYounis, Jonas Tyroller, DevDuck, Brandon James Greer, and the YoYo Games Community.

— Code, art, sound and design by MF of @EndmarkGames
— REWILD 64 palette from Lospec by @Kelbster
— Pixeloid Sans font from itch.io by @ggbotnet

Tools Used: GameMaker Studio 2, PhotoShop, Pixaki, Premiere Pro (sfx), iPhone (recording), Ecrett Music.

StatusReleased
PlatformsWindows, HTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorEndmarkGames
GenreAction
Made withGameMaker, Adobe Photoshop
TagsArcade, High Score, Mouse only, Pixel Art, Retro, Short, singledev
Average sessionA few minutes
InputsKeyboard, Mouse
AccessibilityOne button
LinksTwitter

Download

Download NowName your own price

Click download now to get access to the following files:

ChonkyBamV1UpdateWindows.zip 6 MB
ChonkyBam_VimJam2Version_WindowsBuild.zip 6 MB

Development log

Comments

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I'm a little late, but I made it back. Not quite that astounding 47300, but it's a start. I think I still got some things to learn but I will hit that number and I will crush it. As I said, I'll probably be playing this for hours at many different points. I'm sufficiently hooked now. It's so satisfying when I can get 3 or more at once with one bam. I don't know how to describe how much fun it is to play, so I'll just say it bluntly once. It's so much fun to play.

(One last thing I wanna add, maybe consider making the green bananas have more priority with spawning? I tend to have runs end because I just wasn't lucky enough to get the speed needed to match the keepers, especially the red ones. I probably just haven't found a better tech to overcome this though, so take it with a grain of salt. It's still really fun. Yeah, I said it again. Deal with the compliment.)

This made my day to see people are trying out the updated version! You gave me the motivation I need to keep pressing on with the plans for a V2 update.

I think you’re right that I should prioritize green bananas starting at the third wave. I might also expand the item slots so that after a certain point threshold,  maybe 25k or something, you can get up to 4 green bananas. It was rough balancing out making your throw timer OP in the early part of a run, so I slowed it down overall and had the items degrade over time to make a player be intentional with their throws, but that creates the issue you outlined in the later game where you’re just too slow to keep up. I was just happy to get keyboard controls in! Still kicking myself for not having them there from the start.

To be fair, bl4st got that 47,300 on the VimJam version where your items don’t expire over time (the cool down timer was also shorter overall), so my best guess was he got into a good flow spamming left and right and then hitting bam to keep as many barrel as possible rolling back and forth and the same level before they dropped a level. But he also had to do that with mouse only controls, which is crazy!

Thanks for the great feedback. I’ll use it in the next update. Might be a few weeks though. There are some bigger items I want to work out correctly (full screen html mode and an online leaderboard), and I’ll also be spending a week participating in the Xanderjam. Thanks for playing and leaving a comment!

I played your game

Thank you so much for playing my game.

When I watched, that wasn't what I was expecting at all. I love your format deviation from the typical streamer/YouTuber plays games. You give concise, thoughtful reviews and deliver them in an entertaining, well-paced package. Excellent video! I'm binging the series now.

aw amazing. Thanks so much for kind words 👍👍 I really liked your game. 

The game is cool! I like how its the donkey kong and mario but the roles are switched, also the art is also amazing. Pretty neat concept!

Really fun good job. My best was 8300!

That’s a great run! Thank you for playing. I appreciate it. 

really fun game art is on point and the enemy AI is good really fun game

Thanks for playing, Akuna!